Verity Calculator D2: Salvation's Edge Guide

Inside Room Solver - Enter the symbols held by the statues and the symbols currently in your inventory.

Required Actions:

    Mastering the Verity Encounter in Destiny 2

    The Verity encounter in the Salvation's Edge raid is widely considered one of the most mechanically intensive challenges in Destiny 2 history. It requires perfect communication, spatial reasoning, and a deep understanding of 2D and 3D geometry. Our Verity Calculator D2 is designed to simplify the "Inside Room" logic, ensuring your team can clear the encounter without the headache of manual tracking.

    The Core Mechanics

    In this encounter, players are split between an "Outside" arena and three "Inside" solo rooms. The goal is to manipulate 2D shapes (Circle, Square, Triangle) to create specific 3D shapes. The "Inside" players must ensure they end up holding the two shapes that their specific statue is not holding.

    • Sphere: Made of two Circles.
    • Cube: Made of two Squares.
    • Pyramid: Made of two Triangles.
    • Cylinder: Circle + Square.
    • Cone: Circle + Triangle.
    • Prism: Square + Triangle.

    How to Use the Verity Calculator D2

    To use the solver above, follow these steps during the encounter:

    1. Identify Statues: Look at the three statues in the back of the room. Note which 2D shape each statue is holding (Left, Middle, Right).
    2. Check Inventory: Each of the three "Inside" players needs to call out which two shapes they are currently holding after killing their Knights.
    3. Input Data: Select the corresponding shapes in the calculator dropdowns.
    4. Execute: The calculator will tell you exactly which shape to give to which statue to reach the "Perfect State."

    Strategies for Success

    While the Verity Calculator D2 handles the logic, your team still needs to execute the gameplay. Here are some pro-tips for the Salvation's Edge 4th encounter:

    1. Clear Communication: Use a standardized naming convention for the statues (e.g., L, M, R or 1, 2, 3). Ensure the "Outside" team is also tracking which shapes they are dunking on the statues to avoid overlapping symbols.

    2. Ghost Management: When a player is "killed" by the Witness, their Ghost will appear in the outside arena. The outside team must pick up the Ghost and bring it to the correct statue matching the player's armor appearance. Using distinctive armor or shaders makes this significantly easier.

    3. The "Two-Pass" Rule: Generally, the most efficient way to solve the inside room is to first pass your own statue's symbol to the other two players, and then receive the symbols you actually need. Our calculator optimizes this pathing for you.