Welcome to the ultimate Old School RuneScape (OSRS) splashing calculator! If you're looking for an efficient, low-effort way to train your Magic level, splashing is a tried-and-true method. This calculator will help you plan your training by estimating the experience needed, casts required, total cost, and time commitment to reach your desired Magic level.
What is Splashing in OSRS?
Splashing is a popular AFK (Away From Keyboard) Magic training method in Old School RuneScape. It involves intentionally missing attacks on an NPC by equipping gear that significantly lowers your Magic Attack bonus. When you splash, you still gain the base experience for casting the spell, even though the spell has no effect on the target. This allows players to gain Magic experience with very minimal attention, making it ideal for multitasking or training while doing other things in real life.
How Splashing Works
The core mechanic of splashing relies on achieving a Magic Attack bonus of -65 or lower. At this threshold, your accuracy against almost any NPC becomes 0%, meaning every spell you cast will "splash" or miss. Since you still gain experience for casting, you can continuously cast spells on a target without killing it or needing to re-target, provided the NPC is not aggressive or you are in a safe zone.
Requirements for Splashing
To effectively splash, you'll need a few key things:
- Magic Level: The higher your Magic level, the more powerful (and XP-giving) spells you can cast. However, splashing can begin as early as Magic level 1 with Wind Strike.
- Low Magic Attack Bonus Gear: This is crucial. You need equipment that provides a cumulative Magic Attack bonus of -65 or lower. Common items include:
- Full metal armour (e.g., full platebody, platelegs, kiteshield, helm)
- Boots of stone/steel/iron
- Amulet of accuracy (no magic bonus)
- Any staff (e.g., Air staff, elemental staffs)
- A cape with no magic bonus
- Runes: You'll need a continuous supply of runes for your chosen spell. Elemental staffs can provide unlimited elemental runes (e.g., Air staff for Wind Strike), reducing costs significantly.
- Target NPC: A non-aggressive or caged NPC that you can continuously cast spells on. Popular choices include:
- Rats, chickens, or goblins in Lumbridge (early levels)
- Monks in Edgeville Monastery (safe, non-aggressive)
- Armoured Zombies in the Champions' Guild dungeon (requires completion of Dragon Slayer I)
- Any other high-HP, non-aggressive, or caged NPC.
Choosing Your Splashing Spell
The spell you choose for splashing directly impacts your XP per hour and overall cost. Generally, higher-level strike spells offer more experience but require additional runes. Our calculator includes the most common strike spells:
- Wind Strike (5.5 XP per cast): Requires 1 Air rune, 1 Mind rune. Often paired with an Air staff for free Air runes.
- Water Strike (7.5 XP per cast): Requires 1 Air rune, 1 Mind rune, 1 Water rune. Can use a Water staff.
- Earth Strike (9.5 XP per cast): Requires 1 Air rune, 1 Mind rune, 1 Earth rune. Can use an Earth staff.
- Fire Strike (11.5 XP per cast): Requires 1 Air rune, 1 Mind rune, 1 Fire rune. Can use a Fire staff.
Consider the current Grand Exchange prices of runes when making your choice. The calculator allows you to input custom rune prices for accurate cost estimations.
Pros and Cons of Splashing
Advantages:
- Extremely AFK: Requires minimal attention, allowing you to focus on other tasks.
- Consistent XP: Provides a steady, predictable stream of Magic experience.
- No Combat Stats Required: You don't need high Attack, Strength, or Defence levels.
- Good for Alts: Perfect for training secondary accounts.
- Safe: As long as you choose a safe target, there's no risk of death.
Disadvantages:
- Expensive: Rune costs can add up quickly, especially for higher-level spells.
- Slower XP: Active training methods (e.g., High Alchemy, stun-alching, combat spells) offer significantly faster XP rates.
- No Loot: You won't gain any drops or profit from splashing.
- Requires -65 Magic Attack: Can be tricky for new players to gather the necessary gear.
Using the Splashing Calculator
Our OSRS splashing calculator is designed to be straightforward:
- Current Magic Level: Enter your character's current Magic level.
- Target Magic Level: Input the Magic level you aim to achieve.
- Current Magic XP (optional): If you have XP accumulated beyond your current level, enter it here.
- Spell to Cast: Select the strike spell you plan to use for splashing.
- Rune Prices: Update the rune prices based on current Grand Exchange values for the most accurate cost estimate.
- Calculate: Click the "Calculate" button to see your results.
The results will show you the total XP required, the number of casts needed, the estimated total GP cost, and the approximate time it will take to reach your target level (assuming 1200 casts per hour, which is standard for AFK splashing).
Tips for Efficient Splashing
- Use Elemental Staves: Always use the corresponding elemental staff for your chosen spell (e.g., Air staff for Wind Strike) to save on elemental rune costs.
- Monitor Rune Prices: Rune prices fluctuate. Check them regularly to ensure you're using the most cost-effective spell.
- Set Goals: Break down your training into smaller, achievable goals (e.g., level 1 to 50, then 50 to 75).
- AFK Timer: Remember that you will log out after 6 hours of inactivity. Ensure you click or interact with the game periodically if you plan for longer sessions.
- Consider Alching during downtime: If you're semi-AFK, you can occasionally cast High Alchemy during your splashing to gain additional XP and potentially offset some costs.
Splashing remains an excellent method for players who prioritize convenience and AFK training over raw XP rates. Use this calculator to efficiently plan your Magic journey in Gielinor!